Racing, flight and full-motion VR simulators that put your audience in the driver's seat, the cockpit or the open sky. We supply the rigs, build the content, handle the integration and run them on the day — for a three-day exhibition or a permanent attraction, anywhere in the GCC.
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A VR simulator pairs a motion platform with a virtual reality headset and a physics engine, so that when the rider turns, banks, accelerates or brakes in the virtual world, the rig physically moves to match. A VR racing simulator pitches and rolls through corners and kerbs. A VR flight simulator banks and dives. The rider is not watching an experience, they are inside one, and their body agrees with their eyes.
That last part is the whole point, and it is also the part most people get wrong about VR. Adding physical motion does not make simulators more nauseating. It makes them less nauseating. The full explanation is in the FAQ below, and it is the single most useful thing we can tell you before you book one.
For a venue, a VR simulator is a repeat-visit attraction: people queue, ride, and get straight back in line to beat their time. For an exhibition stand, it is the thing that stops the aisle and gives your team a captive, positive two minutes with a qualified visitor. For a mall, it is a ticketed attraction that lifts footfall and dwell time in a space that was previously just circulation.
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