Content for spaces that surround the visitor: fulldome shows from 3 to 14 metres, 360° immersive rooms, synchronised floor projection and projection mapping cut to the exact geometry of buildings, objects and interiors. Composed for the room, paced for the body and synchronised so every surface works as one canvas.

Immersive content is video, animation and real-time content produced for environments that surround the audience, such as projection domes, 360° LED or projection rooms, cylinders and floors. Projection mapping content is produced to fit the exact physical geometry of a surface, such as a building facade, sculpture, table or interior, so the architecture itself becomes the frame.
Both work differently from screen content. In a dome the content is produced in fisheye and paced more slowly, because fast motion across a viewer's whole field of view causes discomfort. On a floor, perspective is top-down and motion has to read while people walk over it. In a mapped building, every window, arch and edge is part of the composition.
We produce this content together with the projection, LED and audio design, and we have delivered it in permanent spaces and at live events across the UAE and Saudi Arabia. Explore our immersive LED room and projection mapping technology.
We have produced immersive content for permanent visitor experiences and for temporary domes from 3 to 14 metres. A few examples:

A 360° curved LED screen with synchronised floor projection. Every sequence was composited twice, once for the curvature of the LED at eye level and once for the overhead perspective of the floor, and held frame-accurate timing between the two surfaces.

An immersive room built from real restricted training areas captured with 360° cameras, stitched into projection mapping software and narrated by a holographic storyteller.

A permanent 3-metre dome with wildlife content filmed and composited for spherical projection, and a playback system reserve staff run without technical support.

A 14-metre dome with multi-projector edge-blending, bespoke animation produced with Mansour Studio and spatial audio. Families returned multiple times across the festival.
What we have learned: pacing is a content decision. Dome and 360° content has to move more slowly than screen content, and calm experiences such as the 14-metre Sakina wellness dome were designed with slow transitions specifically to support breathing exercises. Authentic captured places also build more credibility than generic imagery.







| Canvas | What the content must account for |
|---|---|
| Projection domes (3 m to 20 m) | Fisheye projection, overhead pacing, edge-blended multi-projector output |
| Open domes | Tilted viewing angle, visibility from across a show floor, short session length |
| 360° immersive rooms | Continuous wrap across walls, corners and optional floor and ceiling |
| Floors | Top-down perspective, safe motion, readability while walking |
| Cylinders | Seamless 360° panorama with no edges, viewed from inside or outside |
| Building facades | Architectural geometry as the frame, ambient light and throw distance |
| Tables, models & objects | Precise 3D surface mapping and close viewing distance |
| Deliverable | Detail |
|---|---|
| Dome format | Domemaster (fisheye) masters, typically 4K to 8K depending on the projection system |
| Room & cylinder format | Unwrapped panoramic masters split per surface and per output |
| Projection mapping | Content built on a 3D model or survey of the real surface |
| Frame rate | Matched to the media server and motion style, smooth and comfortable for 360° viewing |
| Audio | Stereo, surround or spatial audio mixes designed with the visuals |
| Playback | Media-server shows, scheduled programmes or operator-triggered scenes |
| Languages | Arabic and English narration and on-screen text |
| Testing | On-site calibration, edge-blending and content review before handover |

Every example on this page is an installation our own team designed, produced and installed. Here is what stands behind it.
Everything above comes from projects we designed, produced and installed ourselves, not from manufacturer brochures. Power Interactive has delivered more than 800 projects since 2018 across the UAE, Saudi Arabia and the GCC, a milestone featured in Khaleej Times in September 2026, for clients including Atlantis The Royal, Visa Arabia, PwC Middle East, Al Jalila Foundation, Dubai Desert Conservation Reserve and Emaar.
Client names appear only where the project is already public in our case studies. We do not publish fixed prices or timelines here, because both depend on your screen, space and content; we give ranges after a survey, in writing. We describe our content as professional production, and we will tell you when a simpler or smaller solution is the better answer.
800 gives us a lot of perspective on what makes an experience actually work.
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An amazing team with amazing solutions. I would recommend Power Interactive to anyone planning events in the region, they understand what it takes to make an experience actually land.
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